UI Library: basic usage

Shaka Player has an optional UI library that provides a high-quality accessible localized UI. It is an alternate bundle from the base Shaka Player library, that adds additional UI-specific classes and a streamlined declarative style of setup.

Setting up the UI library

Setting up a project with the UI library is even easier than setting one up without.

Set up controls with HTML data attributes:

<!DOCTYPE html>
<html>
  <head>
    <!-- Shaka Player ui compiled library: -->
    <script src="dist/shaka-player.ui.js"></script>
    <!-- Shaka Player ui compiled library default CSS: -->
    <link rel="stylesheet" type="text/css" href="dist/controls.css">
    <!-- Google Material Design Icons: -->
    <link rel="stylesheet" href="https://fonts.googleapis.com/icon?family=Material+Icons">
    <!-- Your application source: -->
    <script src="myapp.js"></script>
  </head>
  <body>
    <!-- The data-shaka-player-container tag will make the UI library place the controls in this div.
         The data-shaka-player-cast-receiver-id tag allows you to provide a Cast Application ID that
           the cast button will cast to; the value provided here is the sample cast receiver. -->
    <div data-shaka-player-container style="max-width:40em"
         data-shaka-player-cast-receiver-id="A15A181D">
       <!-- The data-shaka-player tag will make the UI library use this video element.
            If no video is provided, the UI will automatically make one inside the container div. -->
      <video autoplay data-shaka-player id="video" style="width:100%;height:100%"></video>
    </div>
  </body>
</html>
// myapp.js

var manifestUri =
    'https://storage.googleapis.com/shaka-demo-assets/angel-one/dash.mpd';

async function init() {
  // When using the UI, the player is made automatically by the UI object.
  const video = document.getElementById('video');
  const ui = video['ui'];
  const player = ui.getPlayer();
  const controls = ui.getControls();

  // Listen for error events.
  player.addEventListener('error', onPlayerErrorEvent);
  controls.addEventListener('error', onUIErrorEvent);

  // Try to load a manifest.
  // This is an asynchronous process.
  try {
    await player.load(manifestUri);
    // This runs if the asynchronous load is successful.
    console.log('The video has now been loaded!');
  } catch (error) {
    onError(error);
  }
}

function onPlayerErrorEvent(errorEvent) {
  // Extract the shaka.util.Error object from the event.
  onPlayerError(event.detail);
}

function onPlayerError(error) {
  // Handle player error
}

function onUIErrorEvent(errorEvent) {
  // Handle UI error
}

function initFailed() {
  // Handle the failure to load
}

// Listen to the custom shaka-ui-loaded event, to wait until the UI is loaded.
document.addEventListener('shaka-ui-loaded', init);
// Listen to the custom shaka-ui-load-failed event, in case Shaka Player fails
// to load (e.g. due to lack of browser support).
document.addEventListener('shaka-ui-load-failed, initFailed);

Enabling Chromecast support

If you'd like to take advantage of Shaka's built-in Chromecast support, you will need to provide us with your cast receiver application id. If you want to track cast status changes, you should also set up a listener for the 'caststatuschanged' events.

<!-- Add a data-shaka-player-cast-receiver-id tag to provide a Cast Application ID that
           the cast button will cast to; the value provided here is the sample cast receiver. -->
    <div data-shaka-player-container style="max-width:40em"
         data-shaka-player-cast-receiver-id="A15A181D">
    </div>

With the UI library set up this way, it will provide a button for casting to a ChromeCast when appropriate, without any extra code. Next, let's add a listener to the 'caststatuschanged' event in myapp.js:

  controls.addEventListener('caststatuschanged', onCastStatusChanged);

  function onCastStatusChanged(event) {
    const newCastStatus = event['newStatus'];
    // Handle cast status change
  }

Continue the Tutorials

Next, check out Configuring the UI.